[Milkymist-devel] Is there any bugs in TMU2?

Sébastien Bourdeauducq sebastien.bourdeauducq at lekernel.net
Tue Mar 2 00:52:05 PST 2010


----------  Forwarded Message  ----------

Subject: Re: [Milkymist-devel] Is there any bugs in TMU2?
Date: Tuesday 02 March 2010
From: FangJacky <shangin at msn.com>
To: milkymist <devel-bounces at lists.milkymist.org>


Hello Sébastien,

 

 

> Fix your texture coordinates and it should do it (works for me):
> 
> if(wbm_adr_o[2])
> wbm_dat_i = y*480*64;
> else
> wbm_dat_i = x*640*64;
> 
> Can you try to simulate your other problem (with the 3x3 mesh)?


Yes, you are right, now I can simulation also. thanks.

 

 

In order to make the simulate easier, I let the hmeshlast = vmeshlast =2,

 

then I try to map the src image into the dst meshes, please see the 
question.jpg file.

 

the src mesh like this:

 

v00         v10        v20

 

 

v01         v11        v21

 

 

v02         v12        v22

 

the dst meshes like this:

 

v00                      v20

 

              v10 

 

     v01    v11    v21

 

              v12 

 

v02                      v22

 

After simulation, I found the out.png is far away from the supposed, please 
see the out.png and referrence to question.jpg file.

How can I map the src image into the wanted meshes correctly, thanks.

 

Regards,

 

 
 		 	   		  
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