[Milkymist-devel] Is there any bugs in TMU2?
FangJacky
shangin at msn.com
Tue Feb 23 22:55:07 PST 2010
Hi all,
Does anyone meets with the texture mapping problem when define a sets of vertexs for TMU2 rendering?
in rpipe.c,
assume that the HMESHLAST is 2 and the VMESHLAST is 2 too,
then I will generate a 2x2 tessellated meshes and they arrange as bellow.
v00 v01 v02
v10 v11 v12
v20 v21 v22
and then move v10 right in SPAM_W/4 in pixels, and move v12 left in SPAM_W/4 pixels, the vertexs arrange as bellow.
v00 v01 v02
v10 v11 v12
v20 v21 v22
I found this will cause texture mapping error by TMU2.
Anyone can tell me why? And how to solve the problem? Thanks a lot.
Jacky
_________________________________________________________________
MSN十年回馈,每位用户可免费获得价值25元的卡巴斯基反病毒软件2010激活码,快来领取!
http://kaba.msn.com.cn/?k=1
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.milkymist.org/pipermail/devel-milkymist.org/attachments/20100224/b306a6db/attachment.htm>
-------------- next part --------------
An embedded and charset-unspecified text was scrubbed...
Name: rpipe.c
URL: <http://lists.milkymist.org/pipermail/devel-milkymist.org/attachments/20100224/b306a6db/attachment.asc>
More information about the Devel
mailing list