[Milkymist-devel] Chroma key support in TMU
Sébastien Bourdeauducq
sebastien.bourdeauducq at lekernel.net
Mon Sep 7 11:09:27 PDT 2009
Hi,
A new release 0.1.2 will be available in a few days, with support for chroma
key in the texture mapping unit.
This will be a very simple implementation: pixels with a specified
(configurable) color will simply not be drawn. Anti-aliasing (and more
generally alpha blending) is not supported with this basic method.
This feature will be useful for fast blitting of sprites in the democompo
project.
Sébastien
More information about the Devel
mailing list