[Milkymist-devel] Chroma key support in TMU

Sébastien Bourdeauducq sebastien.bourdeauducq at lekernel.net
Mon Sep 7 11:09:27 PDT 2009


Hi,

A new release 0.1.2 will be available in a few days, with support for chroma 
key in the texture mapping unit.

This will be a very simple implementation: pixels with a specified 
(configurable) color will simply not be drawn. Anti-aliasing (and more 
generally alpha blending) is not supported with this basic method.

This feature will be useful for fast blitting of sprites in the democompo 
project.

Sébastien



More information about the Devel mailing list